But, there's a constant demand from our fans to add more official high quality content to our games, and while we are able to create a lot of it, we think many in our community have the talent to work directly with us and create some amazing new things.' We've encountered many of those issues before. In an FAQ, the company said: 'We've looked at many ways to do 'paid mods', and the problems outweigh the benefits. It allows users buy community mods which have been professionally ported to PlayStation 4, Xbox One, and PC by Bethesda or an approved partner studio.īethesda denies Creation Club is simply a paid mod platform however, saying that mods will 'remain a free and open system whereby anyone can create and share what they like.' The distinction is that all Creation Club content is taken through the full internal development cycle, including localisation, polishing, and testing.
The platform was announced during this year's E3 conference and has been live in Fallout 4 since August. It's been a long walk to paid mods for Bethesda, but a little over two years after the catastrophic attempt to monetise Steam Workshop, Creation Club is officially live for Skyrim players.